Advanced Audio Features
Model Independent and Model Dependent audio!
Model Independent
These are sounds that are not special to any specific model, and are located in /SOUNDS/language
and /SOUNDS/language/SYSTEM
on your radio's SD card/on-board storage when correctly configured.
The files in /SOUNDS/language/SYSTEM
are automatically played by the radio in response to specific events, such as turning the radio on, telemetry being lost, switches being in the wrong position, etc.
You can also add Play Track
Global Functions that will play in response to whatever trigger condition you wish.
Model Dependent
These are sounds that are specific to a given model, and are located in /SOUNDS/language
and /SOUNDS/language/model_name
on your radio's SD card/on-board storage when correctly configured.
The files in /SOUNDS/language
are available for use with Play Track Special Functions, and will play in response to whatever trigger condition you configure.
In addition to the Play Track
Special Function, there is also the ability to configure audio be played by simply placing audio files into a directory with the same name as the model.
For example, for English, with a model named Ruxus 5
, you would create a folder named /SOUNDS/en/Ruxus_5/
(note the need to replace spaces with underscores).
Then, just create/copy audio files (of the correct format!) for any of the following trigger events into that folder.
Model Load
Will be played after the startup switch checks are completed when turning the radio on or when switching to the configured model.
Filename: name.wav
Switches
Played on change of switch position.
Filename structure: switchID-position.wav
SA-up.wav
SA-mid.wav
(if position present)SA-down.wav
Multi-position / Stepped Switches
Played on change of switch position.
Filename structure (hyphens added for clarity): P-switchNumber-position.wav
P11.wav
(Pot 1, position 1)P16.wav
(Pot 1, position 6)
Logical Switches
Played when the logical switch changes state.
Filename structure: switchID-condition.wav
L1-up.wav
(true)L1-down.wav
(false)
Flight Modes
Played on entering or exiting flight mode.
Filename structure: modeName-condition.wav
(Note: No spaces in the flight mode name)
ABC–off.wav
ABC–on.wav
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